Here is an overview of the times now required to create troops/spells:
Wizards, Balloons, Valkyries, and Bowlers - These troops had their completion times reduced from 8 minutes to 5 minutes.
Dragons, Witches, and Wall Breakers - These units have had their completion times cut in half! That means Dragons take 15 instead of 30 minutes, Witches take 10 instead of 20 minutes, and Wall Breakers take 1 minute instead of 2.
P.E.K.K.A., Golems, and Lava Hounds - These guys have had their completion times cut drastically from 45 minutes to only 15 minutes!
Spells and Dark Elixir Spells - All Spells have had their completion times cut in half! All Dark Spells now only take 5 minutes to complete, and all Elixir Spells now only take 10 minutes to make.
Here is a table showing the same information in an easier to read form:
Troop/Spell
Type
|
Original
Completion Time
|
Current
Completion Time
|
Completion
Time Reduction
|
Wizard
|
8 min
|
5 min
|
37.5%
|
Balloon
|
8 min
|
5 min
|
37.5%
|
Valkyrie
|
8 min
|
5 min
|
37.5%
|
Bowler
|
8 min
|
5 min
|
37.5%
|
Dragon
|
30 min
|
15 min
|
50%
|
Wall
Breaker
|
2 min
|
1 min
|
50%
|
Witch
|
20 min
|
10 min
|
50%
|
P.E.K.K.A.
|
45 min
|
15 min
|
66.7%
|
Golem
|
45 min
|
15 min
|
66.7%
|
Lava
Hound
|
45 min
|
15 min
|
66.7%
|
Elixir
Spells
|
20 min
|
10 min
|
50%
|
Dark
Elixir Spells
|
10 min
|
5 min
|
50%
|
How Will This Affect The Game?
While this update does not make it any less expensive to use the best troops in the game, it definitely removes the time constraints that caused some players to choose to use other kinds of armies in their attacks. This will allow farmers to grab resources much faster than was previously possible. You can now use stronger troops and still not have to wait over 30-45 minutes between attacks, so this will really help players who have had a hard time successfully raiding with weaker troops since they will now be able to make stronger troops much more quickly.
This is also going to help players that are pushing for trophies by greatly decreasing down time between attacks, which will cut down on instances where you get attacked while waiting for your troops to finish training. Trophy pushers will also benefit from the fact that golems and some of the other strongest troops in the game now only take 1/3 of the time to train, allowing players to use more of them without sacrificing time (and possibly trophies). In short, this allow trophy pushers to use stronger troops (and therefore have more raiding success), while also providing them with less situations of being attacked while training an army for raiding.
There are even more updates in the works that will change the way we play Clash of Clans even more! Be on the look-out for more info as the updates occur!
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